17 JAN 2018 by ideonexus

 80/20 Rule for Production VS Consumption

As James explains, you can read everything you want about waking up earlier—from sleep habits to the Circadian rhythm—but when the alarm goes off, the only thing that matters are the strategies you’ve actually tried. “The biggest issue around the myth of ‘I need to learn more’ is that somehow learning and doing are mutually exclusive. And they’re not at all. You should certainly be taking in new information and exploring continually. But you also need to be exploiting the infor...
Folksonomies: productivity
Folksonomies: productivity
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12 DEC 2017 by ideonexus

 Credit is Trust in the Future

We’ve already seen that money is an astounding thing because it can represent myriad di
Folksonomies: economics futurism credit
Folksonomies: economics futurism credit
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10 MAR 2017 by ideonexus

 Gamification Simultaneous Action Selection Mechanic

Dr. Mays uses the Simultaneous Action Selection mechanic to structure his lesson. He creates two decks of cards—one with names of different cellular components (e.g., ribosomes, endoplasmic reticulum) and another with a wide assortment of cellular functions and processes. He seats students in groups of five or six and explains the rules. During each turn, one student is going to pick a card from the component deck and read it out loud. Then the other students select a card from their hand (...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Hand Mechanic

Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one of his classes play a Democratic caucus and the other play a Republican one. The game he creates is played over three turns (coffee hour, early evening, evening). Players are as...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Card Drafting Mechanic

Mrs. Lee creates five decks of cards to structure her assessment—each deck has two cards more than the total number of students (to increase variability). The cards in Deck 1 have the name of a 20th century poet who was not the subject of an in-class discussion. The cards in Deck 2 each feature a poetic theme (e.g., love, death). The cards in Deck 3 stipulate a poetic technique (e.g., assonance, metaphor). The cards in Deck 4 feature a form of creative expression (e.g., write a song, write ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
02 SEP 2016 by ideonexus

 Math Games

Buzz. An example of a low-stress, win-win game is Prime Number Buzz. Students stand in a circle or at their desks and go around the room in order, saying either the next sequential number if it is a composite or “buzz” if it is a prime. If they are incorrect, they sit down, but they keep listening and when they catch another student’s error, they stand up and rejoin the game. (The same game format works for Multiples Buzz, using multiples of, for example, 3, 4, and so on.) Telephone. T...
Folksonomies: education games math
Folksonomies: education games math
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02 SEP 2016 by ideonexus

 Delay Method of Errorless Math Practice

Prepare a list of the calculations from the flash cards on a sheet of paper. These can be on a template, with multiplication facts at the appropriate level pulled and copied for the student. On these forms, include three columns next to each multiplication question, labeled “correct repeat,” “correct wait,” and “correct response.” Start with review and confi dence building. For example, show the question 3 × 4 = __ on the card and without any delay say the answer. Th e student re...
Folksonomies: education methodology math
Folksonomies: education methodology math
  1  notes
 
08 MAY 2015 by ideonexus

 Chinese Social Credit System

A social credit system is an important component part of the Socialist market economy system and the social governance system. It is founded on laws, regulations, standards and charters, it is based on a complete network covering the credit records of members of society and credit infrastructure, it is supported by the lawful application of credit information and a credit services system, its inherent requirements are establishing the idea of an sincerity culture, and carrying forward sinceri...
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08 MAR 2015 by ideonexus

 High Rates of Return on College Education Comes with High...

Attending college has been considered one of the most protable investments, annualized returns ranging from 8% to 13% (Card 1999). I utilize a simple approach, as in Mehra and Prescott (1985), to quantify how much of the excess return to college is explained by its risk. I also explore the role played by heterogeneous ability by developing a life-cycle model with endogenous enrollment and analyzing the dropout risk effect on college returns. Under the risk premium approach, the permanent inc...
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07 MAR 2015 by ideonexus

 Taking Adaptation into Consideration of the Anthropocene

It took hundreds of millions of years to produce the life that now inhabits the earth—eons of time in which that developing and evolving and diversifying life reached a state of adjustment and balance with its surroundings. The environment, rigorously shaping and directing the life it supported, contained elements that were hostile as well as supporting. Certain rocks gave out dangerous radiation, even within the light of the sun, from which all life draws its energy, there were short-wave ...
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